Guild Rules.

Go down

Guild Rules.

Post  Menelaus on Sun Aug 09, 2009 5:49 pm

Rule # 1
No Alts ( Alternative Chars ) are allowed in the guild, because this threatens activity and roleplay mechanisms.

Rule # 2
Grammar must be used careful, start by using capital letters at the very start of your phrase.

Rule # 3
No Swear / Talking about other members badly in guild chat, many members had bad experience in this, so please send it by mail if you have a report.

Rule # 4
No Insulting / Swearing allowed.

Rule # 5
NO Spawning Minions / Death Gate / Summoning Circles or any other objects in guild phase.

Rule # 6
NO AOE ( Area of Effect ) Spells allowed in guild perimeter.

Rule # 7
No Overscaling past 1.5 ( Depends on your Morph ) E.g A Kil'Jaeden Morph would berealy big in scale 1.5

Rule # 8
No Usage of Arcane / Holy / Fel / Overpowered / Nature items

Rule # 9
The only tabard allowed is Tabard of Frost / Tabard of Void no other Tabards should be used except Guild Tabard.

Rule # 10
No Overpowered items are allowed either inside Base or outside it or in phase 1

Rule # 11
Treat players with respect , Spell spamming is a demotion.
avatar
Menelaus
Admin

Posts : 26
Join date : 2009-07-14
Age : 61
Location : Egypt

View user profile http://theundeadscourge.forumotion.com

Back to top Go down

Re: Guild Rules.

Post  Dylahm on Mon Aug 10, 2009 12:42 am

Menelaus wrote:Rule # 1
No Alts ( Alternative Chars ) are allowed in the guild, because this threatens activity and roleplay mechanisms.

Rule # 2
Grammar must be used careful, start by using capital letters at the very start of your phrase.

Rule # 3
No Swear / Talking about other members badly in guild chat, many members had bad experience in this, so please send it by mail if you have a report.

Rule # 4
No Insulting / Swearing allowed.

Rule # 5
NO Spawning Minions / Death Gate / Summoning Circles or any other objects in guild phase.

Rule # 6
NO AOE ( Area of Effect ) Spells allowed in guild perimeter.

Rule # 7
No Overscaling past 1.5 ( Depends on your Morph ) E.g A Kil'Jaeden Morph would berealy big in scale 1.5

Rule # 8
No Usage of Arcane / Holy / Fel / Overpowered / Nature items

Rule # 9
The only tabard allowed is Tabard of Frost / Tabard of Void no other Tabards should be used except Guild Tabard.

Rule # 10
No Overpowered items are allowed either inside Base or outside it or in phase 1

Rule # 11
Treat players with respect , Spell spamming is a demotion.
.. Well I only read at night.......
avatar
Dylahm

Posts : 150
Join date : 2009-07-31
Location : I R Confuzzled...

View user profile

Back to top Go down

Re: Guild Rules.

Post  Kishin on Wed Aug 12, 2009 8:41 am

No spawning Minions???!
Aww dang I thought Necro/Instructor/Lich were allowed to...
avatar
Kishin

Posts : 36
Join date : 2009-07-15
Age : 24
Location : Dublin

View user profile

Back to top Go down

Re: Guild Rules.

Post  FrostyNaiden on Fri Aug 14, 2009 4:42 pm

Rule # 11
Treat players with respect , Spell spamming is a demotion.

I like that one...Now Zike can't spam knockback on me...HAH! alien
avatar
FrostyNaiden

Posts : 15
Join date : 2009-07-29
Age : 105
Location : Hideing in your ceiling taking photos.

View user profile

Back to top Go down

Re: Guild Rules.

Post  Sponsored content


Sponsored content


Back to top Go down

Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum